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Titanium.UI.iOS.DynamicItemBehavior

Base dynamic configuration for an item.

A dynamic item behavior configures the physics attributes for one or more items. These attributes, such as density and resistance, affects the behavior of the object when other behaviors, such as push forces or collisions, are applied to it. To define a dynamic behavior for an item:

  1. Use the Titanium.UI.iOS.createDynamicItemBehavior method to create and define the behavior.
  2. Use the addItem method to add items to the behavior.
  3. Add the behavior to an Animator object.

Extends: Titanium.Proxy · Since: 3.2.0, 3.2.0, 9.2.0 · Platforms: iphone, ipad, macos

Properties #

allowsRotation#

Type: Boolean

Specifies if this item can rotate.

Set to true to enable this behavior or false to disable.

angularResistance#

Type: Number

Specifies the angular resistance of this item.

The greater the value, the greater the angular damping and rotation slows to a stop faster.

apiName#

extended

Type: String

The name of the API that this proxy corresponds to.

The value of this property is the fully qualified name of the API. For example, Button
returns Ti.UI.Button.

bubbleParent#

extended

Type: Boolean

Indicates if the proxy will bubble an event to its parent.

Some proxies (most commonly views) have a relationship to other proxies, often
established by the add() method. For example, for a button added to a window, a
click event on the button would bubble up to the window. Other common parents are
table sections to their rows, table views to their sections, and scrollable views
to their views. Set this property to false to disable the bubbling to the proxy's parent.

density#

Type: Number

Specifies the relative mass density of this item.

An item's density along with its size determines its effective mass and affects its dynamic
behavior.

elasticity#

Type: Number

Specifies the elasticity applied to collisions for this item.

A value of 0.0 indicates no bounce upon collision, while 1.0 indicates a completely elastic
collision.

friction#

Type: Number

Specifies the linear resistance of the item when it slides against another item.

A value of 0.0 indicates no friction, while 1.0 indicates strong friction. Use higher
numbers to apply even higher friction.

items#

Type: Array<Titanium.UI.View>

Items added to this behavior.

lifecycleContainer#

extended

Type: Titanium.UI.Window, Titanium.UI.TabGroup

The Window or TabGroup whose Activity lifecycle should be triggered on the proxy.

If this property is set to a Window or TabGroup, then the corresponding Activity lifecycle event callbacks
will also be called on the proxy. Proxies that require the activity lifecycle will need this property set
to the appropriate containing Window or TabGroup.

resistance#

Type: Number

Specifies the linear resistance of this item which reduces linear velocity over time.

A value of 0.0 indicates no velocity damping.

Methods #

addAngularVelocityForItem #

Adds a specified angular velocity for the item.

Parameters:
NameTypeSummaryOptional
itemTitanium.UI.ViewItem to add the velocity for.No
velocityNumberVelocity to add or subtract in radians per second. If the current velocity is positive,
the item spins clockwise. A negative value means the item spins counter-clockwise.
No

addEventListener #

extended

Adds the specified callback as an event listener for the named event.

Parameters:
NameTypeSummaryOptional
nameStringName of the event.No
callbackCallback<Titanium.Event>Callback function to invoke when the event is fired.No

addItem #

Adds an item to this behavior.

Parameters:
NameTypeSummaryOptional
itemTitanium.UI.ViewView object to add to the behavior.No

addLinearVelocityForItem #

Adds a specified linear velocity for the item.

Parameters:
NameTypeSummaryOptional
itemTitanium.UI.ViewItem to add the velocity for.No
velocityPointVelocity to add or substract in points per second in the x and y directions.No

angularVelocityForItem #

Returns the angular velocity of the item.

Parameters:
NameTypeSummaryOptional
itemTitanium.UI.ViewItem to retrieve the velocity of.No

Returns: Number

applyProperties #

extended

Applies the properties to the proxy.

Properties are supplied as a dictionary. Each key-value pair in the object is applied to the proxy such that
myproxy[key] = value.

Parameters:
NameTypeSummaryOptional
propsDictionaryA dictionary of properties to apply.No

fireEvent #

extended

Fires a synthesized event to any registered listeners.

Parameters:
NameTypeSummaryOptional
nameStringName of the event.No
eventDictionaryA dictionary of keys and values to add to the Titanium.Event object sent to the listeners.Yes

linearVelocityForItem #

Returns the linear velocity of the item.

Parameters:
NameTypeSummaryOptional
itemTitanium.UI.ViewItem to retrieve the velocity of.No

Returns: Point

removeEventListener #

extended

Removes the specified callback as an event listener for the named event.

Multiple listeners can be registered for the same event, so the
callback parameter is used to determine which listener to remove.

When adding a listener, you must save a reference to the callback function
in order to remove the listener later:

var listener = function() { Ti.API.info("Event listener called."); }
window.addEventListener('click', listener);

To remove the listener, pass in a reference to the callback function:

window.removeEventListener('click', listener);
Parameters:
NameTypeSummaryOptional
nameStringName of the event.No
callbackCallback<Titanium.Event>Callback function to remove. Must be the same function passed to addEventListener.No

removeItem #

Removes the specified item from this behavior.

Parameters:
NameTypeSummaryOptional
itemTitanium.UI.ViewItem to remove.No

Examples #

Simple Example

The following example create two blocks, which are pushed towards each other. Because the red block is more dense and has higher resistance than the blue block, the red block moves steadily to the left, while the blue block spins around unpredictably. <img src="./dynamicitem.gif" height="455" style="border:1px solid black"/>

var win = Ti.UI.createWindow({backgroundColor: 'white', fullscreen: true});

// Create an Animator object using the window as the coordinate system
var animator = Ti.UI.iOS.createAnimator({referenceView: win});

// Create a red block
var redBlock = Ti.UI.createView({
    backgroundColor: 'red',
    width: 25,
    height: 25,
    top: 25,
    left: 25
});

// Change the physics attributes of the red block
var redDynamic = Ti.UI.iOS.createDynamicItemBehavior({
    density: 20.0,
    angularResistance: 1.0,
    friction: 1.0,
    resistance: 1.0,
    allowsRotation: false
});
redDynamic.addItem(redBlock);

// Apply a left push to the red block
var redPush = Ti.UI.iOS.createPushBehavior({
    pushDirection: {x: 2.0, y: 0.0}
});
redPush.addItem(redBlock);

// Create a blue block
var blueBlock = Ti.UI.createView({
    backgroundColor: 'blue',
    width: 50,
    height: 50,
    top: 25,
    right: 25
});

// Change the physics attributes of the blue block
var blueDynamic = Ti.UI.iOS.createDynamicItemBehavior({
    elasticity: 1.0,
});
blueDynamic.addItem(blueBlock);

// Apply a right push to the blue block
var bluePush = Ti.UI.iOS.createPushBehavior({
    pushDirection: {x: -2.0, y: 0.0}
});
bluePush.addItem(blueBlock);

// Create the collision behavior so the items can collide
var collision = Ti.UI.iOS.createCollisionBehavior();
collision.addItem(redBlock);
collision.addItem(blueBlock);

animator.addBehavior(redDynamic);
animator.addBehavior(redPush);
animator.addBehavior(blueDynamic);
animator.addBehavior(bluePush);
animator.addBehavior(collision);

// Start the animation when the window opens
win.addEventListener('open', function(e){
    animator.startAnimator();
});

win.add(redBlock);
win.add(blueBlock);
win.open();

Titanium SDK Documentation